#ifndef TEXTURE_RENDER2_H
#define TEXTURE_RENDER2_H

#include "TextureRender.h"

class CTextureRender2:public CTextureRender
{
public:
    CTextureRender2();
    ~CTextureRender2();
    virtual void Render( );

    void LoadTexture2( PCTSTR filename );
    void SetTextureID2( int id );
    void SetUV2( float u1, float v1, float u2, float v2 );

protected:
    int m_textureid2;
    float m_u1_2;
    float m_v1_2;
    float m_u2_2;
    float m_v2_2;
};

#endif